Overview[]
Numpad notation is a form of fighting game notation in which the directions that you may move in a fighting game are mapped to the layout of a keyboard's numpad. The notation is oriented as follows, with the "N" in the middle representing "neutral:"
7 | 8 | 9 |
4 | 5 | 6 |
1 | 2 | 3 |
Numpad notation is the most convenient way to quickly transcribe complex inputs and combos. It originated as an easy way of discussing fighting game commands before arrow keys were commonly available on computer character sets. They are now mostly in vogue within anime fighter scenes, but are being used for this project as some of the more obscure fighters have complicated inputs and combos.
Please note that full-circle motions (SPDs as they are commonlt known) and double full-circles (such as Hugo's SA1 in Third Strike) are simply written as 360 and 720, respectively.
Common Examples[]
Quarter-Circle Forward (QCF):[]
Standard notation: d, df, f (down, down forward, forward)
Numpad notation: 236
Quarter-Circle Back (QCB):[]
Standard notation: d, db, b (down, down back, back)
Numpad notation: 214
Dragon Punch (DP):[]
Standard notation: f, d, df (forward, down, down foward)
Numpad notation: 623
NOTE: sometimes DP can be done as or f, d, f if done fast enough. The numpad notation would be 626. 626 is an easy shortcut for people who play fighting games on keyboard.
Sonic Boom/Common Charge Move:[]
Hold ,
Standard notation: typically the move's whole name is written out
Numpad notation: [4]6 or [4], 6
Combo Notation[]
- Cancels
Marked with right angle brackets (>)
Example: 5A > 5B > 5C
- Special Cancels
Often seen in the Street Fighter community, marked with two letter X's (xx)
Example: 5A > 5B xx 236B
- Immediate Followups
Marked with a tilde (~)
Eaxmple: 225D~C
(Often used for Kara Cancels)
- Cancelling multi-hitting techniques early
Marked by adding the number of hits desired before the cancel in parentheses at the end of the attack.
Example: 41236C(1)
- Follow-ups
Marked with a rightward arrow (->) between commands.
Example: A -> C
- Multiple possible inputs
Each possible input is separated by a forward slash (/). If any attack button can be used, the attack button is sometimes written as X.
Example 1: 5C > 236A/B/C
Example 2: 5C > 236X
- Holding/Releasing buttons
Brackets are used for both holding and releasing- [] for holding and ][ for releasing.
Example 1: 5[D], 22]D[
Example 2: [4]6A
Delay
Delay or waiting to do an input for the correct timing is usually seen as dL/dl
Example: 5B 2c jcB.dLB
- Non-notated actions
Whiff, dash and walk forward are common phrases used in combo notation.
Example: 236236B, walk forward 4D
Prefixes[]
- Jumping
Prefixed "j."
Example: j.C
- Jump Cancelling
Prefixed "jc."
Example: jc.6B
- Close attacks
Prefixed "c."
Example: c.A
- Far attacks
Prefixed "f."
Example: f.A
- Tiger Knee
Prefixed "tk."
Example: tk.236A
(Definition found in Glossary)